e-Learning Pros and the Instructional Design Process

We take an iterative approach to the ADDIE instructional design framework.

Types of E-Learning

E-Learning can take the form of skill based instruction with outcome expectations (including compliance training), information delivery with no performance expectations and problem solving guidelines. The training can be delivered live to the cohort (synchronous training), requiring the learners to join together at the same time. Alternatively it can be delivered asynchronously, meaning “anytime, anywhere”.

Asynchronous learning provides flexibility, allowing the course to be built ahead of time and adjusted as needed.

Online Delivery Methods

A Learning Management System (LMS) is used to administer, document, track, report and deliver training programs. This option is most popular with companies, especially those required to report on compliance training.

A Content Management System (CMS) can be used to create and manage digital content.

Your content needs to be designed and developed to fit the platform.

Setting the parameters

All learners have different learning preferences. Some like learning online, others prefer being in a classroom.  Some like self-paced elearning and others like learning with a group in a virtual classroom.

To enable all participants to succeed, it is vital to set clear expectations, deliver “what’s in it for me” messaging, set specific time requirements and focus the course on maximising your employees’ learning potential.

PROJECT SCOPE

The scope statement establishes the purpose of the project, the learning objectives and the expectations.

TONE

The tone is set by the learning audience and the purpose of the course, some require a serious tone, others can be personal or even funny.

IMPROVE ENGAGEMENT

Engagement in an e-learning course refers to the active participation, motivation, and interaction of learners with the course content and activities.

A Focus on Teaching and Learning

ADDIE - Instructional Design Model

ANALYSIS

Organizational needs and existing knowledge gaps are identified, along with the target audience and their prior knowledge level.

DESIGN

The teaching approach is chosen, along with the learner outcome, materials and assessments. 

DEVELOPMENT

This is the lengthiest phase during which the content is created.

IMPLEMENTATION

Content is rolled out to the target audience.

EVALUATION

The impact of your training content is evaluated and problems are identified so fixes can be found.

SAM - Successive Aproximation Model

SAM is a continuative iterative design process.

PHASE 1
PREPARATION

Gather background information

PHASE 2
ITERATIVE DESIGN

Create a wireframe prototype

Review with the team

Design the model

PHASE 3
DEVELOPMENT

Implement the design, followed by a continuous review process with alphas and betas.

Applying Bloom's Taxonomy

Dr Benjamin Bloom created a cognitive hierarchy of thought and understanding which can be applied to adult learning.

1. REMEMBER

Memorize, define, duplicate

2. UNDERSTAND

How a thing works

3. APPLY

Relate topics to a situation

4. ANALYZE

Take away different perspectives

5. EVALUATE

Critically evaluate content, defend, judge, support and/or value

6. CREATION

Base of thought and evolving it into an entirely new concept.